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"I had to hide it, they might found out" is certainly a chilling little secret in line with the game's tone and atmosphere, and it seems like it may be leading to some sort of secret true ending in a later edition of the game that more fully fleshes out what's being hidden in the basement.
HELLO NEIGHBOR ALPHA 2 KID SCREAMING SOFTWARE
It isn't a complete code however, and is missing the lower half, making it quite useless on its own.Īfter completing the main segment of the game by gathering all the tools and accessing the locked basement, a second half-QR code can be found by peeping through a keyhole in the bright room with the couch and all the doors.Īfter combining the codes together with photo editing software and then decoding it with a QR code reading program, it reveals the number 1003063 and the phrase "I had to hide it, they might find out." Perhaps it's not quite that YouTube guy screaming "It's a double rainbow, what does it mean?" but it is still definitely a puzzle of some kind that needs to be unlocked. If you crouch down and check through the keyhole with a flashlight, you can just make out what appears to be a QR code you would scan with a smart phone. Near the top of the neighbor's house on an outside deck (a location that isn't necessary to reach to actually finish the game) is a hidden alcove with a locked door.
HELLO NEIGHBOR ALPHA 2 KID SCREAMING HOW TO
There's only a basic tutorial, so you're thrown in with little sense of how to even make progress at all. In other words, you can intentionally be caught somewhere far away from where you intend to enter next time, and get on your merry way.īut doing that isn't exactly desirable.
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Although the game boasts a formidable artificial intelligence, all this seems to really mean is the neighbor will hang out where he last found you.
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You get to keep everything in your inventory and you get to try again, immediately. That is, in a game hinging entirely on your trying to get into your neighbor's basement, even when your neighbor finds you, all that really happens is a few additional traps are laid. The main problem with Hello Neighbor is it feels primarily designed for YouTube streamers than for an average player: The controls stick, the neighbor's sneakiness is meant to provoke outlandish streamer reactions for people to comment about online, and even "losing" doesn't matter.
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The fact that there isn't a whole lot going on isn't necessarily an outright dismissal of its gameplay. This stealth action game proves that a clever concept isn't nearly enough to provide engaging or immersive play.
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